raven opened this issue on Jun 25, 2009 · 1706 posts
pjz99 posted Wed, 22 July 2009 at 1:09 PM
A little field test of the V4 subdivision thing - the 16.6k poly version of V4 distributed with DAZ|Studio, taken into my modeler and subdivided once, actually contains 294 more vertices than the standard (67k poly) V4. However, points selected around the mesh e.g. the 5-edge pole at the base of the thumb, have exactly the same coordinate values, so yeah they're very nearly the same mesh.