Hello, Normally I don't get into discussion like this but, I wanted to try and explain a bit on it. There is a "volume" morph included to control how closely the locks of hair fit to the skull. However, many people don't have thick hair. People with thinner hair do not achieve very much volume normally, without "gel". The way the hair comes by default is actually based on someone's real hair. Also, I am including a large graphic in the thread (my apologies to modem users) to display some settings I quickly rendered out as an example. I tried to make the mesh versatile, and its capable of more than the flat style. Its really a play with the dials sort of thing.