raven opened this issue on Jun 25, 2009 · 1706 posts
RorrKonn posted Wed, 22 July 2009 at 8:02 PM
Quote -
Catmull-Clark subdivision isn't going anywhere, don't worry. The problems with Rorrkon's model are a lot more due to terrible topology (no offense) than triangles anyhow.
In any case all that talk is a moot point; Poser's renderer (Reyes) does polygon smoothing at render time, albeit with a different mechanic and with different results. EF/Smith Micro have never made noises that they want to provide subdivision as well, even though DAZ chose to.
LOL, no offence taken.
I can model desent topolgy on a good day ;)
http://64.234.196.28/RK_Tutorial/RK_Sub_D_Quads.htm
" ODF " mesh is killer , V4 is killer also but you can see all the hoops thay had to jumped threw to make them all quads.
But it realy is a lot faster, easier to model a mesh with a few tri's in the mesh.
you don't half to jump threw all those hoops cause the app can't handle a tri.
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