Forum: Poser - OFFICIAL


Subject: why is texture filtering on the DAZ figures an issue these days?

MistyLaraCarrara opened this issue on Jul 22, 2009 · 29 posts


bagginsbill posted Thu, 23 July 2009 at 10:36 AM

3anson, what you're saying is simply not consistent with what DAZ 3D says. You just said Elite is not set up for Poser. DAZ disagrees with you. Let me show you what I mean.

From a DAZ 3D press release, July 17,2008

Quote -
Leveraging unprecedented technology to deliver unparalleled results, DAZ 3D today unveiled its Elite™ series of add-on morphs and textures for the fourth generation Millennium Figure, Victoria.

Notice it does not say "DAZ 3d today unveiled yannek's Elite series ...".

Clearly, yannek made the textures, but DAZ 3D has never positioned the Elite series as a brokered product. It has always been announced and promoted as the company's own product. Yes an actual human, not DAZ 3D the company, made the thing. That doesn't change the authorship, intellectual propery rights, and responsibility. Otherwise, you could say that Poser 8 is my product or PhilC's product or Stefan Werner's product, not Smith Micro's product, simply on the basis that each of us wrote parts of it.

If you still don't think it is correct to credit DAZ 3D for the problem, instead of yannek, consider what DAZ 3D says about the Elite Series:

Quote -
A Proprietary lighting system is used for creating even, flat light designed to work perfectly in all conditions when applied to the 3D model.

Proprietary to whom, yannek or DAZ 3D? You know it's not yannek.

And this:

Quote - Some of the best texture artists in the community have worked with us on this project. DAZ 3D has instituted a stringent QA process that is much more demanding than any existing quality control process ...

The phrasing clearly indicates, to me at least, that the whole project, the processes used, the tools used, and all the deliverables were conceived, specified, contracted, controlled, and managed by DAZ 3D.

Yannek did not institute the QA process, DAZ 3D did. And it's clearly not more demanding than the QA at RuntimeDNA. Why do I say that? Because  I have never seen anybody ever say that a RuntimeDNA brokered V4 texture, such as any product from RebelMommy, shows any texture seam problems. There is no evidence that DAZ 3D product management was aware that you need to "paint outside the lines" on a texture to avoid seams when using typical (not extreme) render settings and texture filtering. In Poser, texture filtering is an important optimization. It produces better results for a distant figure (a non-closeup) with less computations and memory use.

Yet, DAZ 3D says this on the Elite series web page:

Quote - The Elite series of products are optimized for use within Carrara, DAZ Studio, and Poser.
...
Most importantly, everything necessary to accomplish this is assembled into an easy-to-use package so that the end user can enjoy superb renders right out of the box.

That's simply not true, unless you are willing to quibble about what "optimized" means versus what they meant by it. IMO, to optimize a texture means to make it work reasonably well (no seams) when using non-heroic render settings, and when using texture optimization features of an application like MIP-mapping (texture filtering).

I have seen forum posts by various people saying that decreasing min shading rate helps, but even with very small shading rates, they still see the seams if texture filtering is on. Turning off texture filtering leads to longer render times and more memory use. Long render times and more memory use, when it is possible to do something to avoid that, is exactly NOT optimal.

The funniest part of all this is it isn't just Poser. There are forum posts where people say it happens in DAZ Studio, too.

 


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)