Forum: Poser - OFFICIAL


Subject: why is texture filtering on the DAZ figures an issue these days?

MistyLaraCarrara opened this issue on Jul 22, 2009 ยท 29 posts


stewer posted Thu, 23 July 2009 at 12:12 PM

Quote - I have seen forum posts by various people saying that decreasing min shading rate helps, but even with very small shading rates, they still see the seams if texture filtering is on. Turning off texture filtering leads to longer render times and more memory use. Long render times and more memory use, when it is possible to do something to avoid that, is exactly NOT optimal.

Longer render times, yes, memory usage - no. FireFly since P7 is using a texture cache that keeps the amount of memory used for textures constant, regardless of the number of textures, their size or the filtering used (similar systems are being used by PRMan or 3Delight too).

Quote - The funniest part of all this is it isn't just Poser. There are forum posts where people say it happens in DAZ Studio, too.

Last time I used DS, it used 3Delight with texture filtering on at all times without the option to turn it off. You might be able to turn it off with some RSL hacking, but I didn't investigate that.