MistyLaraCarrara opened this issue on Jul 22, 2009 · 29 posts
bagginsbill posted Thu, 23 July 2009 at 1:06 PM
Quote - Wouldn't it be smarter of texture filtering to instead wrap around to the next part of the mesh for the pixels instead of going into the "white" area?
Such a feature would be useful. But it would no longer be called texture filtering, since the algorithm would be very different, and it would no longer be fast.
Texture filtering is a 2D operation, having nothing to do with geometry and UV map. There's no part of the image itself that is recognizable as a UV edge, where the other side wraps around. It's all just one big image.
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