DarksealStudios opened this issue on Jul 23, 2009 · 12 posts
sixus1 posted Thu, 23 July 2009 at 5:01 PM
Ah. The tile node: it's 2D. What that means is that while it's a "tiling" pattern, it only tiles in 2D UV space so unless the object has 100% square UV's, you'll always get seams. Unfortunately, the pallete of 3d nodes which are truly proceedural in Poser is sadly short, plus if you move a figure or animated a figure that uses them, you'll find a lot of "texture swimming" where the model seems to be swimming through the texture and it just looks bizarre. The shaders in Poser have a lot of powerful stuff they can do, but unfortunately there is still a lot of shortcomings that are only overcome by painted maps. -Les