Forum: Poser Technical


Subject: Rigging and "sit" morphs?

karibousboutique opened this issue on Jul 11, 2009 · 15 posts


karibousboutique posted Thu, 23 July 2009 at 6:29 PM

The skirt is conforming, not dynamic.  When I attempted to create sit morphs in the cloth room, I did not conform the skirt, I parented it to Vicky's hip.  (Since the entire skirt is one group, this was easy to accomplish.)  The morph was easy to create using a drape/simulation, but when the skirt is conformed and the morph is applied, the skirt stays embedded in V4's leg.  I have no idea WHY, but if the skirt is conformed it does not work.  It works fine parented.  B

I understand that I can use an existing skeleton to make the skirt work... but I'm not sure how ethical that idea is.  And it doesn't tell me WHY someone else's bones work, while mine don't.  I'm assuming there is something -- perhaps with the red and green spherical falloff zones? -- that I'm missing when I rig the skirt by hand.  I would really like to learn what the heck I'm missing in this process.

Intel Core i7-8700 6-Core 3.2 GHz (4.6 GHz Turbo), 32GB RAM, two GeForce GTX 1080 Ti GPUs

DS 4.10, Photoshop CC and CS6, Poser 11 Pro, Vue 2016, CarraraPro 64bit, Autodesk Inventor, Mudbox, and 3DS Max

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