LMcLean opened this issue on Jul 24, 2009 · 20 posts
LMcLean posted Sat, 25 July 2009 at 9:19 AM
Thanks Walther, I took away the textures to see what was really happening like your example.
Quote - Did you make a NEW 16bit image, or did you just change the bit depth of the existing map? Wouldn't be the same thing. changing the bit depth wouldn't change anything, but making a new map would create twice as many pixels, which is what is needed here. And aslo, you may need a little gaussian blur added in PS to smooth the map out and avoid the effect you are seeing.
bruno, thanks I did need to recreate a new 16 bit image from scratch as you mentioned with gaussian blur.
Quote - Agree, with a 16bit greyscale image and the right interpolation type set in Vue there should not be any visible steps. 16bit compared to 8bit does not just double the resolution.
An 8 bit greyscale image offers 256 values while a 16 bit greyscale image offers 65536 possible values per pixel. Btw. Another way to create a river in Vue is to design it in the function editor.
Thanks Eonite, I didn't know that but it is good to know 16 bit is that much better. I am achieving my river using the Function Editor. I used an image node. Is this what you mean or is there another method?
So here are my results using:
16 bit greyscale image 2048 x 2048 pixels
Same map used first on Procedural terrain then on Standard terrain
I am not sure why the difference in quality, if anything I would have thought the procedurall terrain would have had better results, but it may be due to the way the Procedural terrain is set up whereas a Standard terrain is pure poly geometry.
If anyone knows how to make the Procedural terrain look smoother I would appreciate it. :)