LaurieA opened this issue on Jul 27, 2009 · 27 posts
bagginsbill posted Mon, 27 July 2009 at 11:21 PM
This is a nice shader. I'm not going to shoot you down. LOL
However, hborre is right. When trying to model something that is very dark, you run into difficulties that simply should not exist. The issue is simply that images must be rendered with recognition that dark things appear darker than normal on a computer monitor. All photography equipment takes this into account. Poser 7 does not. However, it can be trained to do so, by gamma correcting the color generated by the shader.
I can't really make out the connection details, but I think I see FastScatter with no attenuation and also some translucence. In Poser, both of these are effectively just adding some self-illumination. In other words, you "manually" gamma corrected the image until it looked right.
Now render it with double light intensity. It will look more than 2x brighter. Or render it with 1/2 light intensity. It will look less than half as bright. This is the result of how computer monitors work.
I don't have a nice rose model to show you how it's done. It just requires 4 more nodes. Then we'd be able to delete some of the nodes you have and come out about the same. The difference would be that it would look right in all forms of lighting.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)