DarksealStudios opened this issue on Jul 28, 2009 · 17 posts
DarksealStudios posted Tue, 28 July 2009 at 7:55 PM
Which export setting is the culprit?
I use include body part names in poly groups and
include existing groups in poly groups
This gives me awsome, no clean up work needed, objs for maya! Just one flaw, the exploding
I now used everything checked off to stop the exploding.
The only problem is I now need to export piece by piece so not to end up with one solid polygon and no clear way to resave my morphs body part by body part.
So good news is i fixed my current problem, bad new is no more maya for my morphing. Zbrush only :(