mhscspo opened this issue on Jul 28, 2009 ยท 10 posts
pauljs75 posted Tue, 28 July 2009 at 11:37 PM
Also if the cube is created in the modeling room instead of the primitives from the assemble room, you may have more than one shading domain.
Oh, wait a sec. You want different textures on each side.
You could use a modeling room cube and go by shader domains. Or... You could go to set the top shader to complex>layers list or multi-channel mixer. Then in the additional layers, set the flat mapping to pick different faces for each texture set.
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