odf opened this issue on Oct 27, 2008 · 13933 posts
odf posted Fri, 31 July 2009 at 8:12 AM Online Now!
waves to all the lurkers
So, I'm in the process of changing her default proportions. I'm working on a script that will adjust the rigging to the new shape, since going through the figure and changing all the centers would be extremely tedious and also error-prone. Since the script needs to find particular channels in particular channels, I've written a tiny parser that converts the file into a tree structure in memory. That should come in handy for other tasks as well.
Completely unrelated topic: does anyone have compelling reasons why the toe caps should be part of the figure as opposed to, say, conforming figures? They are in fact causing a lot of trouble, and seem to be of relatively limited use. Particularly, if someone wants a figure that wears stockings but no shoes or shoes in which the individual toes are visible. I think I can make conforming figures that fit just as well to her feet as the included toecaps, and that won't cause all the welding accidents (caused by duplicate vertices at actor-boundaries) that I'm getting with the current version. My feeling is that these innocent looking additions to the mesh might well turn into a nightmare for morph-makers.
Any opinions?
-- I'm not mad at you, just Westphalian.