Forum: Poser - OFFICIAL


Subject: Lust how low is low and how high is high?

Fugazi1968 opened this issue on Aug 01, 2009 · 28 posts


seachnasaigh posted Sat, 01 August 2009 at 3:47 PM

Because I need to populate a drive-in cafe' for an animation I'm working on, I loaded several dolls into UV Mapper Pro and noted the statistics.  Quoting from my post in the FaerieWylde:

[begin quote]
bog wrote: "6.6k isn't that big, unless you're having 200 of them in the great dining hall."
 seachnasaigh:  I had in mind one -maybe two- on the cottage balcony, or on the gazebo, with just a wisp or two of ivy added. And let's see (looking in UV Mapper Pro), Aiko 3 is 74,510 polys bare, and 107,540 polys dressed with hair. OK, thanks, bog. So the recliner stays, with a caveat in the readme to use a lower poly design for bulk/background use. Laughing

Speaking of render burden, bog, do you have any suggestions for what figure I should use for populating Tink's Cafe in the redux of the carhop animation? My first thought was Poser's "biz man", or the P4 Lo man, but how would they compare with M3 lo-res dressed with second-skin "clothing"?

Oh, I jumped ahead a few chapters and took a first peek at modo's shader tree, though now I'll go back to learning the modeling tools.
I often make highly interconnected nodes in Poser; I wonder if that is feasible in modo, since its shader hierarchy appears linear. Can I use node A and node B to control node C, for example?

~~~ update to add poly count info for dolls ~~~
P2 Biz man Lo..............2,799 polygons
P2 Casual man Lo........3,235
P2 default guy.............3,682
P4 Biz man Lo..............2,412
P4 Casual man L..........2,266
P5 Don.......................23,465
P6 James Casual.......40,775
P7 Simon G2 Casual..84,140
DAZ Biz man................7,501
M3 Lo........................24,406
M3, A3.......................74,510
V4.............................66,024
I suspect that V4 carries a greater memory burden in morph data than A3, and V4 certainly has more complex material settings. Dolls with many mat zones will cost more RAM than similar dolls with few mat zones. But still, this list might be useful if anyone needs to populate a scene at minimal memory cost.
*[/end quote]

    * (The opening sentences reference a 6,600-poly elvish leafy recliner chair I made as a freebie, not a doll.)


Poser 12, in feet.  

OSes:  Win7Prox64, Win7Ultx64

Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5