odf opened this issue on Oct 27, 2008 · 13933 posts
odf posted Sat, 01 August 2009 at 9:31 PM
Quote - don't guess ypu would make two meshes
one with toes
one with toe caps
cause it's not the poser way
I said I would consider geometry switching. That is using two different meshes, but of course only for the body parts that differ. I've never ever considered morphing the toes into toe caps, if that's what you think. I know people do all kinds of crazy stuff morphing one shape into a completely different one that the mesh was never made for. But that's not me.
In fact, if I leave the toe caps out of the base mesh, I see no reason why I can't make two versions - one using geometry switch, and one using a conforming figure - and people can decide for themselves which they prefer. They would both use the existing toe cap mesh with the existing grouping, only different ways of loading. Of course the geometry switch version wouldn't allow one to see the toes through the fabric because the toes would be gone.
Quote - i realy like zbrush transpose rigs and modeling brushes.
when ya posing charaters.
My ZBrush copy is a few years old, and I haven't used it for a long time. Some of the newer features look really interesting. When Antonia's done, maybe I'll find time to play with them.
-- I'm not mad at you, just Westphalian.