odf opened this issue on Oct 27, 2008 · 13933 posts
odf posted Sun, 02 August 2009 at 1:21 AM
Quote - Out of curiosity, will the new shape be the shape mesh morphed, or a new mesh? Inquiring minds want to know.
Don't worry, I'm not making any more changes to the mesh at this point (the toes cap issue not withstanding). It's the same mesh with some changes in shapes and proportions.
I am in fact planning to make a full-body-morph that one can apply to the version from April 14 to obtain the new shape. So people who have MorphingClothes or similar will be able to use that morph to update their clothes, and people who have D|S and MorphLoaderPro will be able to update their morphs.
I spend a few hours this weekend writing a script that would adjust all the actor origins and joint centers to the lengthened upper arms. Works like a charm. It probably took a little bit longer to write than making all the changes by hand would have, but now I can do it again and again, if necessary, and it'll take no longer than half a second each time. :biggrin: Also, I'd probably have made lots of mistakes otherwise. Most of the code I wrote is just generic Poser file parsing and storing things in nice tree structures, which will definitely come in handy for other kinds of cr2 surgery that might become necessary in the future.
Of course I still need to fix the centers for the head, eyes and jaws manually, but that's no biggie.
So I think next I'll shape the new default breasts (small, perky and with less protruding nipples), do some fine-tuning of the arm JCMs and also add JCMs for the wrists, ankles and neck. Once all that's done, it will be time for a new preview release.
-- I'm not mad at you, just Westphalian.