fairyfantastic opened this issue on Aug 01, 2009 · 16 posts
momodot posted Sun, 02 August 2009 at 2:20 PM
Hi... hard to tell. What I /think/ I see is noise in the texture and/or bump map which was an old Poser 4 trick to liven up textures but doesn't work so well after Poser 5. The noise has a suggestion of a digital pattern to it. Poser 4 renders use bumps plugged into "bump" or "gradient bump" nodes IRC as opposed to the Poser 5-7 displacement node. The former two work by percentage value IRC while the latter works with the Poser scale you have chosen... in anycase I usually run the scale on the head at 25% of what is used on the body. Looks strong on the lips. Maybe the P4 render is snagging the displacement settings and applying them in "bump". Bump is a shading trick I believe while FF displacement is a sub-division in render trick but that is knowledge beyond me. Main thing is just P4 render is much sharper than the FF no matter what the setting IMO. Sorry I can't help more... I really think you might want a shader tool like BagginsBill's, Dimension3D's or Face-Off''s... Face-Off's are my prefered and I like very much how they look in P4 renders. BagginsBill's prop based tool confusses me but it is free and most everyone else loves it. The Dimension3D stuff is great but figure specific. Have you asked BagginsBill to take a look? You will need bigger samples and a screen shot of the shaders if he has the time...