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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: poser4 rendering


fairyfantastic ( ) posted Sat, 01 August 2009 at 8:19 PM · edited Sat, 30 November 2024 at 9:09 AM

file_435855.png

im having trouble  with my poser4 rendering wen it renders thetexture looks  like sand paper(only way i can describe it) but wen i isfire fly itrenders lovely would any one know why this is doing this ithappens to all textures i used on model


fairyfantastic ( ) posted Sat, 01 August 2009 at 8:21 PM

file_435856.png

fire fly render


wolf359 ( ) posted Sat, 01 August 2009 at 9:29 PM

Hi honeslty I amnot seeing much difference between the two images you posted but if firefly renders better why are you bothering with the old

outdated P4 render engine?? just use Firefly

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ockham ( ) posted Sat, 01 August 2009 at 10:36 PM

Those two images are exactly the same file.   I think you must have posted
the same picture twice instead of two different pictures.

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LaurieA ( ) posted Sun, 02 August 2009 at 12:50 AM

Do you have raytracing and raytraced shadows selected in your P4 render? Try unchecking those in both your render settings and on your lights (on your lights choose depth mapped shadows). What's your shadow blur radius?

Laurie



fairyfantastic ( ) posted Sun, 02 August 2009 at 2:56 AM

file_435873.png

lol looks like i did post  same oops sorry  her is p4 one  (hopei get this right)


chriscox ( ) posted Sun, 02 August 2009 at 4:20 AM

It looks like you do not have Anti-alias selected on the Poser 4 render options.

Chris Cox



fairyfantastic ( ) posted Sun, 02 August 2009 at 4:59 AM

retracing is of  all light are on depth mapped  and  blur is 2.0  antalis all on  so  im not surewats up with it


chriscox ( ) posted Sun, 02 August 2009 at 5:27 AM

file_435876.jpg

I sorry but I'm not following what you are trying to say.  Are you saying that you do have Anti-alias checked on the Poser 4 render options?  I'm asking because the P4 picture that you showed was not anti-aliased.  You can see the jaggies in palce like the edge of the ear and between the lips among others,

Chris Cox



fairyfantastic ( ) posted Sun, 02 August 2009 at 5:39 AM

yesit is checked


momodot ( ) posted Sun, 02 August 2009 at 9:15 AM

Have you tried changing the bump/displacement settings? The two renderers deal with those differently IRC. Also doesn't FF default texture filter and post process blur filter for smoothing? My /guess/ is you have a noisy displacement set too high and the sharper P4 render is just revealing that... I often see this "pebbly" skin on peoples African or African-American characters for some reason... I belive there is a DAZ V4 character called Nikko or something that has such skin in the promos.

Does anyone have a link dirrect to Bagginsbills procedural "pore" pdisplacement?

I think all skin benefits in P4 and FF renders from face-off's Real Skin Shader or one of its newer varrients.. the scripts can be adapted to any character. IRC it sets the displacement as well as doing Fresnal and all sorts of other fancy shader stuff.



fairyfantastic ( ) posted Sun, 02 August 2009 at 2:01 PM

file_435908.png

hi momo thebumpo displacment are low i un checked the displacment im notto sure wat u mean bynoisey displace ment or irc  but i re renderedaafter unchecking displacmetn hereswat shelooks like now


momodot ( ) posted Sun, 02 August 2009 at 2:20 PM

Hi... hard to tell. What I /think/ I see is noise in the texture and/or bump map which was an old Poser 4 trick to liven up textures but doesn't work so well after Poser 5. The noise has a suggestion of a digital pattern to it. Poser 4 renders use bumps plugged into "bump" or "gradient bump" nodes IRC as opposed to the Poser 5-7 displacement node. The former two work by percentage value IRC while the latter works with the Poser scale you have chosen... in anycase I usually run the scale on the head at 25% of what is used on the body. Looks strong on the lips. Maybe the P4 render is snagging the displacement settings and applying them in "bump". Bump is a shading trick I believe while FF displacement is a sub-division in render trick but that is knowledge beyond me. Main thing is just P4 render is much sharper than the FF no matter what the setting IMO. Sorry I can't help more... I really think you might want a shader tool like BagginsBill's, Dimension3D's or Face-Off''s... Face-Off's are my prefered and I like very much how they look in P4 renders. BagginsBill's prop based tool confusses me but it is free and most everyone else loves it. The Dimension3D stuff is great but figure specific. Have you asked BagginsBill to take a look? You will need bigger samples and a screen shot of the shaders if he has the time...



fairyfantastic ( ) posted Sun, 02 August 2009 at 2:34 PM

thnk huni havent asked any one as this was first place i lookedfirst i ill look n to thingsu sugested i reallydontknow why is doing it as iv not had prob like this b4


Miss Nancy ( ) posted Mon, 03 August 2009 at 11:58 AM

does this model have the old V1 nostril plugs?  those were something nerd or somebody invented back in poser 4 due to the nostril glow problem.  anyway, my vote is to use FFRender and avoid up-nostril shots, which are unflattering IMVHO.



fairyfantastic ( ) posted Mon, 03 August 2009 at 2:05 PM

hi no this character doesnt come with nostrilplugs as i  morphed her my self  thnks for info on ffrender xx


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