Yes - there are 2 ways, one is to rotate the map itself by 90 degrees by using one of the little arrows in the lower right corner of the map (see my image in prev map). As you can only rotate the map in increments of 90 degrees you can achieve this way fish facing in, out, going clockwise or anticlockwise.
The other way is to add an offset filter node after the map. A value of 0.5 (as in the attached image) will make the fish point inwards. A value of -0.5 makes them face out and a value of 1 or -1 will change their direction around the circle. (you can use any value, -1 to +1, to achieve different shifts in orientation, easy enough to try it out)
BTW- it seems I discovered another bug - if you compare the orientation of the fish in the preview window and in the final render, they are facing the opposite way, in my attached image they face outwards in the preview and inwards in the render. In my posted image 'protected' one had them go clockwise the other anticlockwise.Hmmm... a bug in vue7, how rare:)
"I paint that which comes from the imagination or from dreams,
or from an unconscious drive. I photograph the things that I do not
wish to paint, the things which already have an
existence."
Man Ray, modernist painter
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