Forum: Vue


Subject: Duplicating/Creating Instances of Objects

alpha117 opened this issue on Aug 03, 2009 · 12 posts


ArtPearl posted Mon, 03 August 2009 at 5:45 PM

As Artur pointed out the scattered objects will not be instances and will thus use up resourced, better to use an eco.
Why not save your created 'something' as a vob object first. Than create a  plane the size you want to 'scatter' your objects on. Make the material transparent and then make it an eco material and load your 'something'.  populate it. You can select 'force regular alignment of instances' in the density tab and adjust the density value till you get the right spacing.
If you want it to be scattered in 3d you can duplicate the plane(once or several times) and shif the duplicate(s) in the perpendicular direction.
Alternatively you can use the method described in the following thread to populate a 3d (transparent) element

Filling an object with an ecosystem ?

(you can use a plane and it will populate above and/or  below the plane).

PS - hyper textures are fun, but they take a lot of time to render!

"I paint that which comes from the imagination or from dreams, or from an unconscious drive. I photograph the things that I do not wish to paint, the things which already have an existence."
Man Ray, modernist painter
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