Disciple3d opened this issue on Aug 03, 2009 · 97 posts
pjz99 posted Tue, 04 August 2009 at 12:15 PM
I only raise pixel samples when it's required, and 30 is very very rarely required. Depending on shaders used in the scene it can push render times up a lot. In this case, if the user has to raise pixel samples to some arbitrary huge level to just avoid getting artifacts at the border of the image or on the backdrop, something is very wrong with the renderer.
aside from that, pixel samples "should" not have an impact on this kind of artifact, pixel samples has to do with antialiasing (on paper anyway).