aeilkema opened this issue on Aug 04, 2009 · 47 posts
pjz99 posted Tue, 04 August 2009 at 7:34 PM
It may come as a shock, but long render times are to be expected when working with Indirect Lighting/GI and any form of transparency or alpha, in any rendering app. Things that you take for granted - eyelashes, transmapped hair, EyeSurface geometry in V4/M4, or clothing with mesh-like transparency maps - will just take a long time to render. There is no magical way to make this stuff render instantly with GI, it's not particularly Poser's fault.