Forum: Poser - OFFICIAL


Subject: Indirect lighting - comparison

TrekkieGrrrl opened this issue on Aug 04, 2009 · 97 posts


TrekkieGrrrl posted Wed, 05 August 2009 at 5:03 AM

> Quote - Did you render with HSV Exponential turned on? Without it, we're seeing everything too dark, particularly in shadowed areas lit only by IDL. HSVE is like gamma correction, but easier to deal with as it doesn't modify incoming textures. > > Set it to 2.0 or 2.2. Render again.

I actually did use the HSVE, but at the default setting of 1.60 since I wasn't sure what it did ^_^

Since then, I noticed your render settings and that you'd cranked up the IL Quailty a lot, so I tried that and this is the new result, also with the HSVE at 2.2 as suggested.

I also moved the floor so she's now at least partially overe a white tile (hard to know where the tiles go when they're procedural) - the main reason I put her on a black tile the first time was to better see the reflections in the shiny tile. But of course a black tile won't bounce as much light as a white one. I should have known :)

FREEBIES! | My Gallery | My Store | My FB | Tumblr |
You just can't put the words "Poserites" and "happy" in the same sentence - didn't you know that? LaurieA
  Using Poser since 2002. Currently at Version 11.1 - Win 10.