ziggie opened this issue on Aug 05, 2009 · 761 posts
pjz99 posted Wed, 05 August 2009 at 7:07 AM
No, he's talking about scaling the scene up. I have a render running right now testing that myself. It appears that this forces the renderer to use many more rays, based on the number of red dots (which I presume to be ray hits, but I dunno) and based on the render time so far - which is MUCH longer, but if it renders cleanly that's not a big concern.