raven opened this issue on Jun 25, 2009 ยท 1706 posts
vincebagna posted Wed, 05 August 2009 at 12:59 PM
Quote - The shader I provide with my Environment Sphere has always made it self-lit. The Ambient channel is only one of several ways to accomplish that. I plug the image into Alternate_Diffuse (after some nodes process it). Same thing.
Oh, so i just have to let it like that and it will be taken into account when using GI?
And does using HDRI instead of jpg with the env sphere will provide better accuracy?