Forum: Poser - OFFICIAL


Subject: Considering Poser8..... gamma correction and rendering times.

aeilkema opened this issue on Aug 04, 2009 ยท 47 posts


bagginsbill posted Wed, 05 August 2009 at 9:52 PM

Yeah, well GC in the shader will create falsehood on the indirect lighting. The IDL will be using values as if they are linear, but they are in sRGB space. We can't use shader-based GC with IDL and still get accurate results. Maybe good enough in most cases, but technically wrong.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)