ziggie opened this issue on Aug 05, 2009 ยท 761 posts
Believable3D posted Wed, 05 August 2009 at 11:55 PM
Quote -
Indirect light will skip AO on lights, as AO is the fast approximation of what indirect light is doing for real. In shaders, however, it gets evaluated as it could be used for anything - not just plain occlusion, you can make some really cool procedurals with it, like rust in corners.
I think BB said in another thread to make sure NOT to use AO (including in shaders) when using IDL.
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