mouser opened this issue on Jul 29, 2009 · 9 posts
markschum posted Thu, 06 August 2009 at 12:08 AM
tris to quads works best when its repairing a mesh that was either exported as 3ds (all tris) or tripled. Its a good way to get huge numbers of non-planar quads or odd shaped quads which Poser in particular hates.