aeilkema opened this issue on Aug 04, 2009 · 47 posts
ice-boy posted Thu, 06 August 2009 at 1:51 AM
Quote - Yeah, well GC in the shader will create falsehood on the indirect lighting. The IDL will be using values as if they are linear, but they are in sRGB space. We can't use shader-based GC with IDL and still get accurate results. Maybe good enough in most cases, but technically wrong.
so if they use GI its better to use tone mapping then you GC materials?