ziggie opened this issue on Aug 05, 2009 · 761 posts
pjz99 posted Thu, 06 August 2009 at 2:52 AM
If your goal is to simulate a universe where there is one person, and a glowing cube, and empty space everywhere else in the universe, this is a great test. Otherwise no. You could set the maximum number of bounces and you'd still get a decidedly odd result. At the very least, you must have a polygonal ground plane, and then you'd have a universe of a single person standing on a perfectly flat floor.
GI light does not bounce off of air. If the only thing in your scene is the one character and maybe the light-emitting surface, nearly all the rays emitted by the light will hit the character once and then vanish off into the empty universe. You need a polygonal environment to render in. If you're trying to simulate indoor light, then a cube is a good place to start. All this testing you're doing will be dramatically different from what you'd get once you place the character in a room or, if outdoors, near the ground or some structures.