aeilkema opened this issue on Aug 04, 2009 · 47 posts
bagginsbill posted Thu, 06 August 2009 at 6:41 AM
Quote - > Quote - Yeah, well GC in the shader will create falsehood on the indirect lighting. The IDL will be using values as if they are linear, but they are in sRGB space. We can't use shader-based GC with IDL and still get accurate results. Maybe good enough in most cases, but technically wrong.
so if they use GI its better to use tone mapping then you GC materials?
I'm not really certain. Maybe the differences in numerical value are not that important. Maybe one less bounce amounts to the same thing, know what I mean?
We'll have to experiment. I have no time today sadly. Another all day meeting for me.
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