Forum: Poser - OFFICIAL


Subject: Poser 8... First Impressions

ziggie opened this issue on Aug 04, 2009 · 617 posts


silverthornne posted Thu, 06 August 2009 at 7:21 AM

 Ahh, this thread is pretty big, so forgive me if these questions have already been addressed, but after scanning all pages I still have some doubts about upgrading:

  1. I've noticed some talk about P8 rendering faster than PPro, even though 8 doesn't have the 64-bit render engine. Considering that this was the main reason I upgraded to Pro, just how much better is P8 supposed to be at it? I just want faster renders; I was unfortunately extremely spoiled by XSI's mental ray implementation, but obviously, I can't really afford XSI for home use.

  2. Does it work better with DAZ V4 and M4 generation content? On both P7 and PPro I had to copy all the base files for V4 and M4 characters on the main program Runtime, else Poser would take forever to load them, and most INJ morphs wouldn't work (though I fault DAZ more for this than I do Smith Micro; they knew how Poser works, yet they chose to eschew it to make DS more attractive from what I see, as their whole "Extensive Parameters Technology" never seemed truly necessary nor that improved from properly managing V3.

  3. How's the dual monitor support with the new UI? Right now I use one monitor for the viewports, and I place all the UI elements in the second monitor, so I don't have any dials or windows getting in the way of my work.

  4. How do Poser Pro users feel about this "upgrade" after buying PPro? Missing anything?

I'd be really pleased if those questions could be answered.

P.S. I must add that even though I'm disappointed PPro did not include these features, I'm glad that Smith Micro is finally looking into the program's UI and looking for ways to improve it, as the UI hadn't been touched in ages. I just hope they looked further in than just the UI, as I am afraid Poser's been handled by so many different companies in so little time that the code in it is probably as unfriendly as it can be.