pjz99 opened this issue on Aug 06, 2009 ยท 18 posts
thinkcooper posted Thu, 06 August 2009 at 6:14 PM
pjz - looking forward to seeing what you're doing with the dependent parm editor. At SIGGRAPH, I've been demoing driving three lights brightness in a scene by raising the arm of Andy the mannikin. The lights automatically add trans channels, but these can be removed. I figure there'll be a lot of good opportunities for folks that want to build full scenes as PZ3 files with interdepencies for things like a light switch that controls all the lights in the scene, or a button to open a door, close a window, operate other items in the scene that would be a PITA to individually click to move or actuate. I see a market for a 3D control panel as well that could be added to a scene and used to drive various channels.
Deecey was awesome to work with on the manual - we tried to rework it in as many places as possible. I was the brakes on some of the overhaul efforts - we have to get this translated.
She's one of my heroes on this project. We worked weekends, long nights, early mornings to draft up a much better manual than what we had as a starting point. Perfect? Definitely not. But a vast improvement over the past work. I don't think we left a single "heretofor" standing.
A toast to you D!
Coop