TrekkieGrrrl opened this issue on Aug 07, 2009 · 16 posts
vincebagna posted Fri, 07 August 2009 at 6:50 AM
AO on lights is disabled automatically when using IL. Not AO on materials (in case it's useful to build shaders out of it). You have to disbale the AO nodes on materials by yourself if there are some in your shaders.
And i think all the surrounded pieces of geometry are including in the IL calculation, as it is how it works in other softwares that use IL. But note the *s ;)