Forum: Poser - OFFICIAL


Subject: did I see somewhere that P8 could use......

Fugazi1968 opened this issue on Aug 06, 2009 · 96 posts


Fugazi1968 posted Fri, 07 August 2009 at 8:31 AM

Quote - Thinking about that some more, there is a variation on that benefit that is likely even more important.

If you have a prop with a bump map for the purpose of altering the virtual shape, and you SCALE the prop, you have to scale the bump depth as well, or you end up with a new virtual shape!

WIth a normal map, you do NOT have to adjust anything - the virtual shape will automatically be scaled as well. That's a very good point and I'm glad to see it.

For that reason, and that reason alone, I now believe that normal maps are better than bump maps for some things. For other things, like my virtual tiles on a single polygon, the bump map is better.

Fugazi gets the full prize, guys.

A prize how marvelous :) though I have a small question.  I did try a range of values for the bump map, without magically stumbling on the right value.  Is there any way of calculating the correct bump value, or is it educated guesswork? John

Fugazi (without the aid of a safety net)

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