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Poser - OFFICIAL F.A.Q (Last Updated: 2024 Nov 29 7:57 am)



Subject: Antonia - Opinions?


odf ( ) posted Wed, 05 August 2009 at 6:48 PM

Quote - I have always favored the idea of INJposes that include a readscript or whatever it is callled to run a python to create the channels as a simple "one-click" solution... the REMpose /could/ likewise call a script to delete the blank channels.

I agree. For Poser 5 and up, that would be an ideal solution from the user's point of view. Of course for D|S and other programs we'd still need a separate way to prepare the figure for injection.

Quote - For ordinary freebie morph producers I had always hoped someone would release an open liscence script for stripping a morph .obj for distribution and then a script that could be applied with a .pz2 file and which could be easily edited with a text editor to point to a simple geometry folder with the stripped .obj.

There's a script by svdl called 'MorphFromOBJP6' which loads an obj file into Poser and creates a full body morph from the current figure from it. I haven't tried it yet, but it looks very complete. It creates INJ and REM files and even renders thumbnails automatically.

-- I'm not mad at you, just Westphalian.


Believable3D ( ) posted Wed, 05 August 2009 at 7:00 PM

Quote -
There's a script by svdl called 'MorphFromOBJP6' which loads an obj file into Poser and creates a full body morph from the current figure from it. I haven't tried it yet, but it looks very complete. It creates INJ and REM files and even renders thumbnails automatically.

Where can this be had? I've used SyrINJ for something like this, but it's been rather inconsistent in giving me workable results.

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


momodot ( ) posted Wed, 05 August 2009 at 7:30 PM · edited Wed, 05 August 2009 at 7:31 PM

Attached Link: Alizea at sharecg.co

I'll check for the svdl script. I downloaded a GND4 refit by Alizea from sharecg and the script does seem easy to edit. Just need to build a pose that will run the edited script to make the channels and then load the delta info from the appropriate folder... no time for me to do try this week though. Would anyone else care to make the .pz2 template?

Still though the script is not open distribution... could some one make a script and release that free of any restrictions and likewise the .pz2 template as a gift to the Antonia development? Could even write the script so that it asked the user for the desired channel name and the path to the geometry so that the .pz2/script would be universal rather than having to be edited for each morph.

Sure would be nice to have a way for end-user types to share morphs... I have had to do it with .pmd injection but this might be nicer. I miss the old days when even people without much technical know-how were able to share work...



odf ( ) posted Wed, 05 August 2009 at 7:46 PM

Quote - > Quote -

There's a script by svdl called 'MorphFromOBJP6' which loads an obj file into Poser and creates a full body morph from the current figure from it. I haven't tried it yet, but it looks very complete. It creates INJ and REM files and even renders thumbnails automatically.

Where can this be had? I've used SyrINJ for something like this, but it's been rather inconsistent in giving me workable results.

I think I got it through the Poser Python forum at some point. There's a script called spawn character in svdl's free stuff that looks like it's based on the one I have. It seems to be targeted at DAZ figures. Not sure why, but it might assume a certain set of actors or pre-existing blank channels.

I can have a look at it and if it seems useful, I'll ask svdl if I can modify and redistribute it to go with Antonia.

That script does require Poser 6, though.

-- I'm not mad at you, just Westphalian.


WandW ( ) posted Wed, 05 August 2009 at 10:57 PM

Quote -
Where can this be had? I've used SyrINJ for something like this, but it's been rather inconsistent in giving me workable results.

www.svdlinden.nl/webposerstuff/downloads/MorphFromObjP6.zip

Here's a thread about it:

www.renderosity.com/mod/forumpro/showthread.php

Never tried it myself...

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home


Believable3D ( ) posted Wed, 05 August 2009 at 10:58 PM

It requires Poser 6 of the person creating the INJ, or of the end user?

Thanks, Olaf. Your project is coming along very nicely....

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


Believable3D ( ) posted Wed, 05 August 2009 at 11:03 PM

Thanks WandW.... BTW (and now COMPLETELY off-topic), what's the figure in the character in your avatar?

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


odf ( ) posted Thu, 06 August 2009 at 1:22 AM

Thanks, WandW! Yes, that's the script I was referring to.

Believable3D: the person who creates the INJ needs Poser 6. I haven't looked at that script in detail, but I think as it is it will create injection poses for the existing blank channels in DAZ figures. So those poses should work on anything the can work with P4 compatible files.

-- I'm not mad at you, just Westphalian.


aella ( ) posted Thu, 06 August 2009 at 3:52 AM · edited Thu, 06 August 2009 at 3:53 AM

well i have p6 but i think the figure having blank channels would rock btw I am almost done with eyes shapes and nose. I have to rework the mouth small morph. Then jaw morphs. I am not sure else to go from there I guess forehead. My goal is to give the user the ability to get a good range of faces from just dial spininng. I posted an image in my gallery of some more morphs combined to created another face with antonia default next to it to compare.
I could have made more changes to the lips but i am pleased with the results I got.
http://www.renderosity.com/mod/gallery/index.php?image_id=1926488


odf ( ) posted Thu, 06 August 2009 at 9:10 AM

Nice work, aella!

-- I'm not mad at you, just Westphalian.


odf ( ) posted Thu, 06 August 2009 at 9:14 AM

Content Advisory! This message contains nudity

file_436201.jpg

Hey, I bet you've all been waiting for this... :biggrin:

One of my first experiments with Antonia in P8.

This was rendered with a single point light at 50% intensity. I think I'll have to start putting her in a room to get better use off the indirect lighting feature. But look at the face and hands. drools

Oh yeah, and this is still the low-poly version. I imagine the high-poly one will have less artifacts. Also, I haven't really cranked up the render settings, because I wanted the render to finish before my bedtime. P8 seems to be much faster than my old P6, though, even with all the extra features added. But I'll definitely have to try running it under Wine or else give my Windows VM more memory, because with 768MB, it was constantly swapping as it rendered this.

-- I'm not mad at you, just Westphalian.


Believable3D ( ) posted Thu, 06 August 2009 at 10:19 AM · edited Thu, 06 August 2009 at 10:20 AM

Other than the right ear area, I'm not really seeing artifacts. But keep in mind that BB says there's supposed to be an update available in a couple of days, as the distributed version of P8 turns out not to be the final version.

Edit: and the artifact issue is precisely one of the things that it takes care of.

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


Faery_Light ( ) posted Thu, 06 August 2009 at 10:27 AM

Please, please make her some fang teeth! :)


Let me introduce you to my multiple personalities. :)
     BluEcho...Faery_Light...Faery_Souls.


-Timberwolf- ( ) posted Thu, 06 August 2009 at 10:51 AM

Quote - Hey, I bet you've all been waiting for this... :biggrin:

One of my first experiments with Antonia in P8.

Of course.You're right.I am courios to see what new P8 rigging can do for Antonia.


tlc ( ) posted Thu, 06 August 2009 at 11:35 AM

Wow... she's even got rolls of puppy fat between her right leg and waist! ;)

Create Poser Mats for free in DS3


odf ( ) posted Thu, 06 August 2009 at 6:57 PM

Quote - I am courios to see what new P8 rigging can do for Antonia.

Well, I wasn't planning to dive into that any time soon. With the JCMs, I think she looks pretty good even with the old rigging system. But as I always said, you are all very welcome to experiment and share your results. Also, I wonder if the new rigging system might turn out useful for clothes.

-- I'm not mad at you, just Westphalian.


rjjack ( ) posted Fri, 07 August 2009 at 5:21 AM

Quote - Also, I wonder if the new rigging system might turn out useful for clothes.

So far i have got only crash in the setup room, when deleting superflous bones or saving, this week-end i check on my other machine and send a big n' fat bug report, the Poser Pro setup room never crashed on the same computer with the same antonia files.


RorrKonn ( ) posted Fri, 07 August 2009 at 6:17 AM

Quote - Hey, I bet you've all been waiting for this... :biggrin:

One of my first experiments with Antonia in P8.

This was rendered with a single point light at 50% intensity. I think I'll have to start putting her in a room to get better use off the indirect lighting feature. But look at the face and hands. drools

Oh yeah, and this is still the low-poly version. I imagine the high-poly one will have less artifacts. Also, I haven't really cranked up the render settings, because I wanted the render to finish before my bedtime. P8 seems to be much faster than my old P6, though, even with all the extra features added. But I'll definitely have to try running it under Wine or else give my Windows VM more memory, because with 768MB, it was constantly swapping as it rendered this.

768mb ram
I posted this in the vender forms

"
If I got a job at mickyD's.
I know I would make $7.25 a hour.
$290 a week
$1160 a month

If I got a job in the coal mines
I know I wold make $16.00 a hour.
$640 a week
$2560 a month

So how much does the vender of the month make at Renderosity ?
"

maybe you can make some $$$ selling cloths or something for more ram

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


JOELGLAINE ( ) posted Fri, 07 August 2009 at 6:26 AM

 Not anywhere near that! LOLOLOLOL  If you can make your electric bill a month, you are doing good.  I have these numbers on very good authority.

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


odf ( ) posted Fri, 07 August 2009 at 10:02 AM · edited Fri, 07 August 2009 at 10:05 AM

Content Advisory! This message contains nudity

file_436282.jpg

Another test with P8's new global illumination feature: AIABWASL (Antonia in a box with a single light).

There are definitely a few kinks to work on - both on my side and Smith Micro's - but I'd say this looks promising.

JOELGLAINE: I definitely agree. If any of the merchants here makes big bucks, they hide it well. :biggrin:

-- I'm not mad at you, just Westphalian.


-Timberwolf- ( ) posted Fri, 07 August 2009 at 1:54 PM

:thumbupboth: for joint bendings .


RorrKonn ( ) posted Fri, 07 August 2009 at 3:28 PM · edited Fri, 07 August 2009 at 3:29 PM

$ 100 a month is not much
why would venders be a venders for $100 a month ?

at turbo

i know Andrey made at lest $12,480 from ratings

http://www.turbosquid.com/FullPreview/Index.cfm/ID/248996

 

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


JOELGLAINE ( ) posted Fri, 07 August 2009 at 5:12 PM

 If one can afford the $3000 to $4000 price of the software Max, Maya and XSi, there is little holding back a person paying $300 for a mesh for those programs.

Poser users are a little cheaper.  Models like that just will NOT sell here, or at DAZ, or RDNA.  Period.  So prices become cheaper due to the lower price base.

You seem to be asking why small business CEOs don't make millions of dollars a year like their Corporate counterparts.  They CAN"T. If people do NOT want to pay the price for what ever, you do not make the money. Period. It is that simple.

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


LaurieA ( ) posted Fri, 07 August 2009 at 9:47 PM

Quote - $ 100 a month is not much
why would venders be a venders for $100 a month ?...

Because to some people even $100 is better than $0. Some of us don't work, either by choice or by circumstance. Even a little bit helps.

Laurie



shante ( ) posted Fri, 07 August 2009 at 10:29 PM

Quote - > Quote - [/lurk mode]

1 vote for INJ-ready channels.

I though about making some morphs for Antonia but had decided to wait since I can't do PMD's.  If there were empty channels ready to accept INJ poses that would make it easier for Studio users (like me) to start working with her.

[lurk mode]

I'll do INJ-ready channels if I have to. But I think it's high time we found a better workaround for Poser's missing ability to create a morph channel via a pose file. If we use a fixed set of blank injection channels, that means we can never mix morph sets made by different vendors unless those vendors explicitly made sure that they used a disjoint set of channels.

Studio has scripting. It should be no problem to write a script to create exactly the channels a particular morph set needs. The same is true for Poser 4 Pro Pack and up. If someone refuses to use DAZ Studio or any Poser version made in this millennium and furthermore is not willing or able to go to python.org, download an installer and click a few buttons, I don't see why that should be considered my problem.

It doesn't even have to be Python. Java works just as well. Most people have Java installed these days, no?

Please forgive me here I am not sure if I picked the right comment to quote for my question but here goes.
As I have mentioned I am still stuck in the Poser dark ages of version 4. In that far gone epoch, where vendors created characters with limited morphs to make the figure complete as they chose to make them while also stripping out the morph dials (or are these the channels you mention here?) left things simple.

When I got the figures I liked I would it run it through Morph Manager and add the original morphing dials from the default figure to allow me to make adjustments to the stripped out vender figure giving me the benefit of both worlds.

Also if I liked certain body or face morphs I would find .obj based morph targets created by other talented vendors and add them to the individual body head part for my use giving me a wider assortment of morphing options. I didn't mind that and with that older system one can be as selective as needed withpout increasing the size of the figure you are working with unnecessarily or worse plugging up your runtime folder with all that inj stuff.

I got to work with V3 for a short while before I lost my computer and I gotta say I hated those stupid empty channels and the whole inj thingie. As far as I am concerned if the whole system went to either selling stripped down figures with just the character attributes required and offered by the vendors or even .obj base morph targets I would remain forever happy.


shante ( ) posted Fri, 07 August 2009 at 10:36 PM

Quote - > Quote - $ 100 a month is not much

why would venders be a venders for $100 a month ?...

Because to some people even $100 is better than $0. Some of us don't work, either by choice or by circumstance. Even a little bit helps.

Laurie

here here.
Though not a vendor I lost my real world job as a production artist over 2 years ago and have been out of work since. Through the Council for the Aging I got a part time job working for a county library 4 hours a day, 20 hours a week every week at $6.25 per hour which just got raised to $7.25 and as much as I feel horrible humbled taking it it has helped considerably as opposed to getting NOTHING for this long. The environment is quiet and peaceful and clean and cool during the summer I don't have to deal with pissed off customers like I did in Retail hell and everyone there really appreciates the help I bring to their grossly understaffed full time facilitators.

So if these vendors do make even that $100 doing this on the side without punching a clock or be beholding to anyone else once the work is done and up for sale power to them. They can use the time free to pursue other venues. Every bit helps in this economy or any economy when it comes to governing your leif as best as you can.


WandW ( ) posted Sat, 08 August 2009 at 7:26 AM

Quote -
You seem to be asking why small business CEOs don't make millions of dollars a year like their Corporate counterparts.  They CAN"T...

I'm glad no one said that to Steve Jobs and Steven Wozniak or to Bill Hewlett and Dave Packard, or to Henry Ford when they were working out of their garages. Most large corporations started out as small businesses...

----------------------------------------------------------------------------------------

The Wisdom of bagginsbill:

"Oh - the manual says that? I have never read the manual - this must be why."
“I could buy better software, but then I'd have to be an artist and what's the point of that?"
"The [R'osity Forum Search] 'Default' label should actually say 'Don't Find What I'm Looking For'".
bagginsbill's Free Stuff... https://web.archive.org/web/20201010171535/https://sites.google.com/site/bagginsbill/Home


odf ( ) posted Sat, 08 August 2009 at 8:53 AM · edited Sat, 08 August 2009 at 8:55 AM

Content Advisory! This message contains nudity

file_436351.jpg

*knocks on desk* Back on track please!

I've applied the new shape to the high-poly mesh and fixed the vertex order to make the old third-party morphs work again. Here's a mix of the Dora face by Believable3D, some expression morphs by JOELGLAINE, and the overweight morph by Jules53757 (which I think looks even better on the new default shape).

For tomorrow I'm planning to transfer the JCMs and my other morphs to the high-poly mesh and then put the new preview release together.

For people who made clothes for Antonia: the old and new mesh should be fully compatible and it should be fairly easy to apply the new one as an FBM to the old one. Since I don't know your workflows and toolsets, I've decided I'll just let you check out the new version, and if you need me to provide anything to help convert your items, let me know.

-- I'm not mad at you, just Westphalian.


JOELGLAINE ( ) posted Sat, 08 August 2009 at 9:51 AM · edited Sat, 08 August 2009 at 9:52 AM

 @__@  Well, that is certainly realistically shown!  I've never seen a more accurate looking human figure arounf poserdom.  A little scary,too. :laugh:  She's coming along!  Is she in your file locker yet?  Or over at the developer site?

@WandW--that proves what I was saying.  If any wanted to stay where they were, they could have.  Their drive to do more, took them out of small business and into big corporate.  I don't have that kind of talent or drive to leave out of Poser and take up Max or XSi and make thousands of dollars a month with models. (Aside the HUGE price tag of the programs.)

Someone like odf or Phantom3d might well have the tools and the talent to.  I think they'd do better than me at it.

I'd be happy getting back to where I was in 2006.  We all have our goals to meet.  odf's seem to be to make the most realistic Poser female figure around.  odf--you're well under way,too,mate!

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


JOELGLAINE ( ) posted Sat, 08 August 2009 at 9:52 AM

 

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


Believable3D ( ) posted Sat, 08 August 2009 at 11:37 AM

She's looking amazing, Olaf. I agree with the others - I think it's safe to say that Antonia will easily be the most realistic distributable 3D human figure anywhere.

And free to boot.... What a gift you're giving.

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


JOELGLAINE ( ) posted Sat, 08 August 2009 at 11:50 AM

 Wow.  Double post with nothing to say in it!  If I usually don't have anything to say, I usually shut up. :laugh: Weird.

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


Believable3D ( ) posted Sat, 08 August 2009 at 11:58 AM

If I don't have anything to say, I just use bigger words. :tongue2:

______________

Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM

Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3


Jules53757 ( ) posted Sat, 08 August 2009 at 12:52 PM

Great that my morphs work also on the new shape and, you are right, she's looking much better then expected.

One question, how do the breasts morphs look with the new shape?


Ulli


"Never argue with an idiot. They drag you down to their level and beat you with experience!"


ThespiSis ( ) posted Sat, 08 August 2009 at 6:23 PM

The overweight morph looks nice. I still want to try to do some alternate heavy morphs, but I'll wait until the changed shape has been uploaded so I can work directly with that.


karanta ( ) posted Sat, 08 August 2009 at 7:28 PM

I can not believe I totally missed this all.....

What a wonderful figure. She looks fantastic. So realistic.
Outstanding work!


My Renderosity Store


odf ( ) posted Sat, 08 August 2009 at 11:40 PM

Quote - One question, how do the breasts morphs look with the new shape?

Embarrassingly, I forgot to place them in the appropriate runtime on my machine and kept wondering where there were. I found them again yesterday, so I'll definitely have a look before I upload.

By the way: would you like me to include your morphs in the new preview, or do you prefer to keep them separate for now?

JOELGLAINE: Hehe, don't worry. I'll let you know when I upload. Getting the JCMs back into the new version of the high-poly mesh will be a bit of work. Not at all difficult, but tedious. I'll try to get it done today and then do some minimal testing to make sure things don't break horribly.

karanta: Oh hi! Welcome to our not so secret society. :laugh:

-- I'm not mad at you, just Westphalian.


Jules53757 ( ) posted Sun, 09 August 2009 at 3:37 AM

Olaf, if you will include them, it's up to you. IMO it's easier for users to have a fully functional figure.


Ulli


"Never argue with an idiot. They drag you down to their level and beat you with experience!"


odf ( ) posted Sun, 09 August 2009 at 4:05 AM

Thanks, Jules! I'll include them.

Are you happy to put your stuff under the Creative Commons Attribution License that I was planning for the final release? In short that means that anyone can share and modify the content as long as they give proper credit to the original creators? I thought I might switch to that license for the next preview, since I have a feeling we're approaching beta territory.

In other news: I've messed up a little when I applied to new shape to the old high-poly mesh. More precisely, I applied the new shape, but forgot that the grouping had changed. So I have the new shape with the new CR2, but the old, incompatible grouping on the mesh. That confused DAZ Studio when it tried to export the mesh (I need to use a mesh exported by Studio in order to apply morphs; that's just how it rolls). I guess it's a good thing that this happened now, so I can fix it relatively early.

Anyway, I'll need a little bit more time than I expected. Sorryabouthtat!

-- I'm not mad at you, just Westphalian.


Jules53757 ( ) posted Sun, 09 August 2009 at 5:00 AM

I don't have any probs with the Creative Commons Attribution License.


Ulli


"Never argue with an idiot. They drag you down to their level and beat you with experience!"


RorrKonn ( ) posted Sun, 09 August 2009 at 5:35 AM

I googled Creative Commons Attribution License and as far as I can tell.
it's what ever you odf rights in your CCAL version we can and canot do.

ah so reckon we need your CCAL version.
In lamens terms would be a lot better then in layers terms being we do not have the $$$
to have a lawyer to translate.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


JOELGLAINE ( ) posted Sun, 09 August 2009 at 5:57 AM

 It always takes long than estimated.  You ought to do like Scotty from Star Trek  suggests.  DOUBLE the time estimated.  If you actually pull it in in half the time, you look like a miracle worker! :laugh:.

I cannot save the world. Only my little piece of it. If we all act together, we can save the world.--Nelson Mandela
An  inconsistent hobgoblin is the fool of little minds
Taking "Just do it" to a whole new level!   


RorrKonn ( ) posted Sun, 09 August 2009 at 6:33 AM · edited Sun, 09 August 2009 at 6:34 AM

oh while ya righting ya CCAL version.
ya might want to take in to consideration that.
we figered Aery Soul makes around $487.38 a month that's $5848.56. a year.
that would buy some kool 3D software and plugs :)

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


karanta ( ) posted Sun, 09 August 2009 at 6:39 AM

Quote - oh....
ya might want to take in to consideration that.
we figered Aery Soul makes around $487.38 a month that's $5848.56. a year....

You are kidding - are you? :D
For sure they make endless more money than that each month ;)


My Renderosity Store


RorrKonn ( ) posted Sun, 09 August 2009 at 6:45 AM · edited Sun, 09 August 2009 at 6:46 AM

Quote - > Quote - oh....

ya might want to take in to consideration that.
we figered Aery Soul makes around $487.38 a month that's $5848.56. a year....

You are kidding - are you? :D
For sure they make endless more money than that each month ;)

not kidding, best educated guess.

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


karanta ( ) posted Sun, 09 August 2009 at 6:51 AM · edited Sun, 09 August 2009 at 6:52 AM

Then I can tell you that you guessed (sp?) very, very wrong ;)


My Renderosity Store


RorrKonn ( ) posted Sun, 09 August 2009 at 6:55 AM

prove me wrong

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


karanta ( ) posted Sun, 09 August 2009 at 7:12 AM · edited Sun, 09 August 2009 at 7:13 AM

My highest place on the top sellers list was place 8 or so before I moved all my products also to an other store....

I can tell you from my own experience that I had a LOT more than $500. Of course I don't know exactly what people on top of that list earn and if I would know, I would not tell it here ;) With $500 you will not be on the top sellers list. You need to earn really more for that.

But enough spoken about money ;) Back to that wonderful new female :)


My Renderosity Store


RorrKonn ( ) posted Sun, 09 August 2009 at 7:36 AM

Quote - My highest place on the top sellers list was place 8 or so before I moved all my products also to an other store....

I can tell you from my own experience that I had a LOT more than $500. Of course I don't know exactly what people on top of that list earn and if I would know, I would not tell it here ;) With $500 you will not be on the top sellers list. You need to earn really more for that.

But enough spoken about money ;) Back to that wonderful new female :)

this place is a trip not a clue what a vender could make.
i am trying my very best to get a idea of what a vender could make
it is very agravating trying to figer it out when very few are willing to help
most time i get not enuff to bother

i have a thread here
http://www.renderosity.com/mod/forumpro/showthread.php?message_id=3495717&ebot_calc_page

if you would be kool and help me out i would appreciate it a lot

============================================================ 

The Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance


bagginsbill ( ) posted Sun, 09 August 2009 at 7:38 AM · edited Sun, 09 August 2009 at 7:39 AM

I spoke to one of the top content vendors in a chat here. I won't say who. She claimed she makes about $50K a year and doesn't do any other work anymore. But she's one who cranks out 3 to 8 new items every week. She can model a hair or pair of boots in minutes, because she is truly expert after having done it for thousands of hours.

All I can say is, if you can write software, then write software instead of making content (for money) because I don't know a single engineer who makes less than $100K a year and they do not work as many hours as this woman does. Of course I'm in New England, where software is king.

Anyway, if you can make software, make content for love, not money.


Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)


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