-Jordi- opened this issue on Aug 08, 2009 · 20 posts
-Jordi- posted Sun, 09 August 2009 at 6:14 AM
Thanks to you all. I will take note of all this for the future.
I have tried all that before posting here. I tried reducing by hand all the triangles to quads, and small quads to big quads, and that's not the problem.
I had a bigger problem with another application that I was using before this, and now it seems that there is something in the output that is not good for Poser. I also tested different lights and the problem persists.
Intersecting meshes are not the problem, because if I eliminate them completely and export my object, the problem persists.
I have several modelers, some of them expensive but they produce enormous meshes that are hard to optimize to reach the 45,000 limit polygon that many marketplaces have. That's why I was using a low-poly modeler like Anim8or, but it is not a modeler done with Poser in mind.
I have purchased Hexagon that seems to not produce meshes with these problems, and has lots of modeling features that I appreciate, and will use in the future.
I will report if I see improvements when I remodel the plane.
Thanks a lot again for your time!