Forum Moderators: wheatpenny, TheBryster
Vue F.A.Q (Last Updated: 2024 Nov 21 4:12 am)
If i can manage to get something in both .3ds and .obj, i tend to try both. Whichever one loads better is the one I'll keep using.
Sometimes things work better in .3ds, and others seem to do better in .obj...
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Lightwave format can cause trouble with n-gons and Vue stop import. And 3ds has limitation of 65535 polygons in file and is not capable of storing texture filenames that exceed the 8.3 DOS character limit. Texture maps imported with file is a unique feature of vue (maybe I am wrong here)
Mazak
A more and more supported format is collada! From PoserPro you can import it with animation embedded.
Mazak
Collada will have many versions just like OBJ and 3DS do. It's the nature of the beast.
www.youtube.com/user/ShawnDriscollCG
Attached Link: http://www.impworks.co.uk/vue/vue-python-scripts/mass-convert/
Found this, converts files to vobThansk to impworks
by the way I've had a lot of obthe rimporting my huge ship models into Vue as a single obj
so I split it and import in pieces, don't touch anything until all imported, then group and save as vob, THEN work on moving it, mateirals etc :)
I suspect as said before, Vue will choke hard on models that have too many N-gons and quads.
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I made a model in Hexagon and exported it as OBJ into Vue and Vue took it but didn't display it in the Main camera view even if I selected it in the object list.
So I exported the model again (this time with "export normals" un-checked) and the model displayed in Vue. I then went to the object editor and un-checked "double-sided" so that the normals I had inverted in Hexagon would display inverted in Vue also.
www.youtube.com/user/ShawnDriscollCG
Attached Link: http://market.renderosity.com/mod/forumpro/showthread.php?thread_id=2758989
With my cinema models I learn that is important to align normals. Wrong alignment gives a distort look of the model in Vue. Some model creators dont care the normals alignment. I see this problem often on 3ds objects.Mazak
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Just wondering what is the better file type to import 3ds or obj?? Or does it not really matter
Regards