DarkEdge opened this issue on Aug 09, 2009 · 37 posts
cspear posted Mon, 10 August 2009 at 12:25 PM
Quote - Cool. Are you using an Enviroment Sphere? .... The P8 version appears to be much more natural looking. (daytime ambient light)
B: > Quote - in neither render do I see certain occlusion errors and other artifacts that some of the others were able to produce. in both cases, please describe light settings, render settings and script settings in more detail. material settings and geometires are also of interest, but for now it may be a good idea to limit the number of variables under consideration.
A: yes, that's bagginsbill's env sphere for the sky.
B: render settings as in screenshot; 1 infinite light at 85%, raytraced shadows; no scripts in this one; for bright materials (close to white) I've found it's best to set diffuse values to 0.8 - 0.9 to avoid burn-out; most of the figures and props are the 'LeVillage' set available at DAZ, as are the vehicles - others are stuff from here or RDNA which I've had for years.
The thing that really slowed the IDL render down was the windows on the LeVillage buildings - I suspect they have reflection or specular nodes. I'll do another with 'visible in raytracing' disabled for these and see what happens.
Windows 10 x64 Pro - Intel Xeon E5450 @ 3.00GHz (x2)
PoserPro 11 - Units: Metres
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