Donnetta opened this issue on Jul 18, 2009 ยท 4 posts
AntoniaTiger posted Tue, 11 August 2009 at 3:59 AM
I've come across several problems over reflections being handled differently in Poser and in Studio. The basic Poser model is derived from the Phong shader system, Diffuse, Ambient, and Specular colours/textures, and Specular Highlight size. I'm guessing some, but what you describe could be a Specular Highlight problem.
This Phong model is a simplification of reality. A glossy material has small Specular Highlights. I've seen signs that suggest Poser and Studio store that information in very different ways, which get mistranslated.