Forum: Poser - OFFICIAL


Subject: The Sweetness That Is IDL...

DarkEdge opened this issue on Aug 09, 2009 · 37 posts


bagginsbill posted Tue, 11 August 2009 at 11:20 AM

Quote - Yeah here's that info from Stefan about AO on lights:
http://www.renderosity.com/mod/forumpro/showthread.php?thread_id=2778431&page=3#message_3494060

Quote - Indirect light will skip AO on lights, as AO is the fast approximation of what indirect light is doing for real.

So really that 65% IBL is acting as an omni fill, which is the kind of thing (imo) that you shouldn't really require under GI, except maybe for simulating sunlight.  For indoor lighting imo it will always look wierd.

As I posted in another thread today, IBL works differently with IDL.

When IDL is on, IBL is projected on an infinite sphere. Shadows are correctly produced if something gets between the rendered object and blocks visibility to the infinite sphere, no matter how far away the blocking object is. This is wildly different from AO, which only looks at nearby things. With IDL and IBL, a building will prevent a large part of the sky from lighting things around the building. Of course, the building itself will bounce skylight from other parts of the sky onto the backs of local figures and props, which is also a fabulous reason to use IBL for outdoor, if you do not use my Environment Sphere for scenery.

Something like a closed room with no windows (a box) COMPLETELY blocks visibility to the infinite IBL sphere. So in a box, IBL does nothing whatsoever if IDL is on. Only light sources inside a closed room will matter. If there are windows, then the IBL will influence things inside the box, bot only to the extent that the window provides visibility to the virtual infinite IBL sphere.

If you use my EnvSphere, it completely blocks all visibility to the infinite IBL sphere. So the ambient lighting will come from my EnvSphere instead, and automatically match whatever scenery you've loaded on it. There is no point whatsoever to use both EnvSphere and IBL. The IBL does nothing in that case.

AO on a light is ignored when IDL is turned on. AO on an infinite light decreases realism, so it's great that Poser ignored any instructions to do that when IDL is enabled.


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