Zanzo opened this issue on Aug 11, 2009 · 95 posts
pjz99 posted Tue, 11 August 2009 at 6:54 PM
Quote - Load a one-sided square. ...What is your theory?
The one-sided square prop is a single polygon, and it's a common thing in GI rendering in other apps that polygon density will affect accuracy of how GI is applied. It has to do with the number of samples being allocated on a per-polygon basis. I would expect a higher poly object of the same shape to behave differently (more accurately). I'm not sure of the point you were trying to make, but this is still useful information even if it doesn't have to do with what you're getting at.