Zanzo opened this issue on Aug 11, 2009 · 95 posts
bagginsbill posted Tue, 11 August 2009 at 9:09 PM
Well the oversaturation comes from the fake SSS factors. When we build shader-GC, the effect of the fake SSS is pretty weak, because the final GC step severely desaturates. Most of the anti-GC'd incoming material is hypersaturated so it comes out right. But I at least never bothered to put an incoming GC on the shade of red I use for SSS.
Basically, the fix is to simply use a less saturated and less bright red for faking SSS. Then HSVE works fine.
But I have to say, #2 looks GREAT.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)