thinkcooper opened this issue on Aug 04, 2009 · 86 posts
seachnasaigh posted Wed, 12 August 2009 at 4:46 PM
Attached Link: Vinyamar - trollfight scene, frame 113 - P8 IDL demo
I'm still installing and moving existing content libraries to shared docs / public folders, but I have been experimenting a bit using my weakest machine (32bit WinXp, 4Gb RAM shared among quad cores). I found that I was able to render a complex scene, one which had immediately crashed P7. P8 renders it, fast. If I engage P8's IDL it takes a long time to render, but I also don't have to make a dozen test renders to get the lighting right. In P7, I had to pump in light with a fire hose to light the scene (16 spots, at %300 intensity); in P8, I could eliminate most of them, and the remaining spots are now set to %100-%33 intensity. In P7, I spent a lot of time correcting flashed-out areas here and near-black areas there. P8 with IDL evens out the extremes; it reminds me of the effect of an HDR photo.I had to work to crash P8; the linked image (see above) is P8 IDl, with ray-traced shadows and 3D motion blur; the same computer crashed in P7 trying to render this without IDL or 3D motion blur. The fortress/palace set is big, and there are three choreographed dolls with lots of animation keyframes. It's a pig of a pz3.
As it is now, I consider the IDL to be a final render option for making portraits/wallpapers, but too slow to be feasible for rendering animations. If they improve this in SR1, it will be very much worthwhile.
Poser 12, in feet.
OSes: Win7Prox64, Win7Ultx64
Silo Pro 2.5.6 64bit, Vue Infinite 2014.7, Genetica 4.0 Studio, UV Mapper Pro, UV Layout Pro, PhotoImpact X3, GIF Animator 5