Marque opened this issue on Aug 06, 2009 · 42 posts
Penguinisto posted Wed, 12 August 2009 at 10:11 PM
Quote - DC - care to share any tips on how you did that? Textures, shaders, GI, etc? Besides the morph, it's just a great render.
The hair does a lot of the work, IMHO. It hides the shape of the face (and a good share of the face itself).
Sorry, but the face looks way too androgynous. They could/should have rounded it out more. To be positive, it's not as fugly as Dina, but man... it's gonna take a lot of morphs and not a little postwork to make it as good as the ad.
Now to be fair, a default face should look like nothing and no one in particular - but instead made to maximize the range of characters that can be made from it. OTOH... this critter looks more like it should be on a console game (and I get the impression that the head could've used a whole lot more polys...)
Ah, but give it time. With a little luck, someone will cough up some decent magnets for it.