ziggie opened this issue on Aug 05, 2009 · 761 posts
pjz99 posted Thu, 13 August 2009 at 6:43 AM
Quote - Shadow Min Bias = 1.0
This is OK for the test scene with a sphere and a couple of planes, but when you introduce very small geometry, you'll find that a high shadow min bias means that the small geometry will not cast shadows - which is probably why the smoothed polygons in the curved part of the backdrop aren't showing artifacts, they aren't casting a shadow.