Believable3D opened this issue on Aug 13, 2009 · 61 posts
Believable3D posted Thu, 13 August 2009 at 6:34 PM
Like I said: all other settings are exactly the same. I changed nothing except raytracing > depth-mapped shadows on the lights.
The other artifacts - not so good, but not as glaring as the lips.
I'm just checking something right now though... I think I may have AO on the lips. The shader was originally built on the AO version of VSS. I scrapped it for the skin, but may have forgotten the lips. I'm doing a test render with a non-AO VSS version right now to see what happens.
I don't recall... is AO only a problem with raytracing? It was these problems that led me to abandon raytraced shadows in Poser Pro, but now that I can rid of material AO, maybe I'll be (relatively) okay after all.
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Hardware: AMD Ryzen 9 3900X/MSI MAG570 Tomahawk X570/Zotac Geforce GTX 1650 Super 4GB/32GB OLOy RAM
Software: Windows 10 Professional/Poser Pro 11/Photoshop/Postworkshop 3