MistyLaraCarrara opened this issue on Aug 12, 2009 · 102 posts
mobelgod posted Fri, 14 August 2009 at 2:29 AM
I rather like BB's take on the subject. He described functional changes to a software product that could be described as "it works" or "it doesn't work". Rather digital. He went on to describe changes that describe a range of degrees. His example of the chin being "too big" or too small" seems to nicely describe the analog nature of this sort of thing.
When I was a kid I found myself up on the roof adjusting our TV antenna for "best" reception. If it were only a simple matter of "we have a picture" or "nothing", it would have been a cake walk. My dad would shout commands out the window and I'd adjust for a "better or "worse" result. Obviously the day stuck in my mind...
Applying this to the new P8 figures, I would be very pleased to see morphs included that allow me to adjust the proportions of the meshes according to real world examples. BOATLOADS of morphs.
Example: Chest morph Cylindrical/Oblong (some people really have a pipe for an upper body, others seem quite squashed)
I could care less about how the boxed figure looks at outset. I'm much happier having the capability of morphing my objects to the shape I require. I like characters that have very large amounts of broadly adjustable parameters. Don't worry, I can adjust them myself. I'll not be asking a dev to crawl around on my roof.
This is ideal for a developer because the user public might just find that it is capable of asking for something that the developer is able to deliver. Functionality on a Yes/No basis. Hopefully lots of it.