Forum: Poser - OFFICIAL


Subject: Has Poser 8 given up on photo-realism?

MistyLaraCarrara opened this issue on Aug 12, 2009 · 102 posts


mobelgod posted Fri, 14 August 2009 at 2:29 AM

I rather like BB's take on the  subject.  He described functional changes to a software product that could be described as "it works" or "it doesn't work". Rather digital.  He went on to describe changes that describe a range of degrees.  His example of the chin being "too big" or too small" seems to nicely describe the analog nature of this sort of thing.

When I was a kid I found myself up on the roof adjusting our TV antenna for "best" reception. If it were only a simple matter of "we have a picture" or "nothing", it would have been a cake walk. My dad would shout commands out the window and I'd adjust for a "better or "worse" result. Obviously the day stuck in my mind...

Applying this to the new P8 figures, I would be very pleased to see morphs included that allow me to adjust the proportions of the meshes according to real world examples. BOATLOADS of morphs.

Example: Chest morph Cylindrical/Oblong (some people really have a pipe for an upper body, others seem quite squashed)

I could care less about how the boxed figure looks at outset. I'm much happier having the capability of morphing my objects to the shape I require. I like characters that have very large amounts of broadly adjustable parameters. Don't worry, I can adjust them myself. I'll not be asking a dev to crawl around on my roof.

This is ideal for a developer because the user public might just find that it is capable of asking for something that the developer is able to deliver. Functionality on a Yes/No basis.  Hopefully lots of it.