shedofjoy opened this issue on Aug 14, 2009 · 25 posts
sbertram posted Fri, 14 August 2009 at 8:11 PM
I understand that. I guess what I mean is that I would like to see it become more of a standardization amongst figures to allow for more squash and stretch. You can do something akin to that with Poser by altering the rigs (especially by altering the IK setup, and incorporating the chest/head), but I've never seen it work like it really should. That is to say, the little bit of experimenting that I have done with it has not been all that promising. If I am going to do all that work to alter a rig, I'll just rig it properly in Maya. However, my guess is that if Poser characters were setup like more professional rigs, Poser would enjoy a new appeal to a larger user base.
I have the same complaint about the lack of keyframe handles in Poser for animation. Once you work with them, you never want to do without them. sigh In the end, it's really just a different program. So close...and yet so far.