Forum: Poser - OFFICIAL


Subject: Can you import/export FBMs? (P7)

heiro5 opened this issue on Aug 12, 2009 · 9 posts


heiro5 posted Fri, 14 August 2009 at 9:07 PM

Hmm... I'm a bit daunted trying to identify anything in the cr2.  Found a freeware cr2 editor but still couldn't make out how to make it plug (in this instance) M3's head to the head obj which I modified.  Also couldn't find any online documentation or discussion of what one is looking at...

Then I tried to do this in Poser's Properties tab.  But I'm assuming I have a vertex numbering problem because it came out looking like pinhead.  I'd post a hilarious (but predictable) image but no longer see "upload image" option.

So I'm assuming that Poser exports the obj without changing the vertex numbering and that  somewhere between importing and then exporting the obj to/from Maya 7 is where the renumbering is taking place.

Has anyone dealt with Maya 7's vertex numbering... situation?